Generic Training Schedule Revisited
It will be beneficial to discuss the Generic Training Schedule in more detail here, so let's take a look at the 4-day rotational schedule: Day1 - SO2, VT1 , SG1 Day2 - VE2, PL1, VT1 Day3 - SG1, VG1, PL1, VT1 Day4 - SO2, VE1, VT1 Key: S = Study V = Solve G= Strategy E = Endings T = Tactics O = Openings PL= Play (4x 5min, 3x 10min, 2x 15min games) # = Units of Time You'll notice here that Solving Tactics (VT1) is something that is included in each days schedule. The reasons for this are obvious: Missed tactics result in over 90% of losses at the class level ( AMATEURS PRACTICE UNTIL THEY GET IT RIGHT PROFESSIONALS PRACTICE UNTIL THEY CAN'T GET IT WRONG Further, lets break down the schedule by game phase: Opening: Day1 - SO2; Day4 - SO2; TOTAL: 4 Units Strategy/Middlegame: Day1 - SG1; Day3 - SG1, VG1; TOTAL: 3 Units Endings: Day2 - VE2; Day4 - VE1; TOTAL: 3 Units Tactics: Day1,2,3,4 - VT1; TOTAL: 4 Units One could surmise from this information that Openings and Tactics seem ...