Knight Endings - Botvinnik's Rule
White to move and win:
Keep in mind Botvinnik's Rule of Knight endings: "Knight endings are really pawn endings". If you could win this with knights removed, you should be able to win this with the knights on the board.
Highlight below to see solution:[Bagirov (2475) - Simic,R (2505) Dieren, 1990 - 1.Nc5 Nb5 2.a4 Nd4 3.Kg2 Ke7 4.Kf2 Kd6 [ 4...f5 5.Nd3 -- idea 6.Ne5 Xg6] 5.Ne4+ Kd5 6.Nxf6+ Kc4 7.b5 Kb4 8.Nd5+! Ka5 [ 8...Kxa4 9.b6 axb6 ( 9...a6 10.Ne7! idea b7) 10.Nxb6+ Kb5 11.Nd7 Ne6 12.Ne5+-] 9.g4! idea 10.f5 gf5 11.gh5 [ 9.Ke3 Nf5+ 10.Kf3 Nd4+ 11.Ke4 Nf5 12.Ke5 Nxg3 13.Kf6 Nf5 14.Kxg6 Nxh4+ 15.Kxh5 Nf5] 9...hxg4 10.Kg3 Nf5+ 11.Kxg4 Nd6 12.Kg5 Nf5 [ 12...Kxa4 13.Nc7 Nxb5 14.Nxb5 Kxb5 15.Kxg6 a5 16.h5] 13.h5 1-0]
Keep in mind Botvinnik's Rule of Knight endings: "Knight endings are really pawn endings". If you could win this with knights removed, you should be able to win this with the knights on the board.
Highlight below to see solution:[Bagirov (2475) - Simic,R (2505) Dieren, 1990 - 1.Nc5 Nb5 2.a4 Nd4 3.Kg2 Ke7 4.Kf2 Kd6 [ 4...f5 5.Nd3 -- idea 6.Ne5 Xg6] 5.Ne4+ Kd5 6.Nxf6+ Kc4 7.b5 Kb4 8.Nd5+! Ka5 [ 8...Kxa4 9.b6 axb6 ( 9...a6 10.Ne7! idea b7) 10.Nxb6+ Kb5 11.Nd7 Ne6 12.Ne5+-] 9.g4! idea 10.f5 gf5 11.gh5 [ 9.Ke3 Nf5+ 10.Kf3 Nd4+ 11.Ke4 Nf5 12.Ke5 Nxg3 13.Kf6 Nf5 14.Kxg6 Nxh4+ 15.Kxh5 Nf5] 9...hxg4 10.Kg3 Nf5+ 11.Kxg4 Nd6 12.Kg5 Nf5 [ 12...Kxa4 13.Nc7 Nxb5 14.Nxb5 Kxb5 15.Kxg6 a5 16.h5] 13.h5 1-0]
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